Complete Starter's Guide to Infantry: EOL/RPG

Guides for the game go here.

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bigsexyjake1989
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Re: Complete Starter's Guide to Infantry: EOL/RPG

Post by bigsexyjake1989 » Sat Jul 28, 2012 3:38 pm

elru you talk about chris like that one more time and fuck u up irl bitch.

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ayb
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Re: Complete Starter's Guide to Infantry: EOL/RPG

Post by ayb » Sat Jul 28, 2012 8:01 pm

except the person behind the bo is overconfident, and takes unnecessary risks to get an "easy kill" sometimes, wherein you can ambush/surprise/punish them by killing them before they can escape.

how else does every bo have such a non infinite ratio?
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Elru
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Re: Complete Starter's Guide to Infantry: EOL/RPG

Post by Elru » Sun Jul 29, 2012 3:46 am

Jake that's no way to talk to a friend. And wait...Champ is Chrisp or is his name just chris. I knew he sucked but damn lol

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Re: Complete Starter's Guide to Infantry: EOL/RPG

Post by ChrisP » Sun Jul 29, 2012 4:44 pm

1. champion is not me his name is chris
2. fjuck you

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ayb
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Re: Complete Starter's Guide to Infantry: EOL/RPG

Post by ayb » Tue Jul 31, 2012 3:51 am

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Re: Complete Starter's Guide to Infantry: EOL/RPG

Post by ayb » Tue Jul 31, 2012 8:28 am

By popular demand here are three more classes:


Infantry:


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-mid range fire support with ar spam
-can match close-range DPS with steiner br
-try not to get outplayed as you dont have stuff like RG's

*optional*: change unittech AR for kuchler ar addon



Captain:

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-i know it's already been posted but this is the 45kg version
-slowest (save for mpac) but potentially tankiest class in the game
-try not to get outplayed like having the fight reset when half or more of your weapons are on load, aka enemy using gizers
-standard idealized encounter is apmk2 -> ppk -> pdw -> ppk -> steiner smg -> ppk -> trimag -> dual cr (-> ppk)
-reverse steiner/pdw orders if they rush you into close range after apmk2; then dont let them leave pdw range, STAY ON THAT FORWARD BUTTON
-rep charge emergency drainer
-use nades judiciously (maximum 5nade chain; WP's aren't listed but you can use them if you want)
-protip your strongest weapon by far is CAPTAIN SUMMON

*important*: skip to steiner if they're already drained and wont be able to get away. conversely, use ppk before apmk2 if they are likely to run away and regen/gize, and try to milk ppk and pdw/apmk2 (depending on what loads), and dont use steiner or dual cr until they've gone "all in" or "manmode" or "balls deep"


NeuroTAC:

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-try to BP as much as u can because lol
-apmk2 -> ppk -> carbine -> ppk -> FANG FANG FANG FANG FANG (if they're retarded they'll have stopped hugging you and went back to AR range where you can hopefully outskill them)
-lure them to your mostly-invisible methane mines for easy kills
-support your team with your various buffs and heals
-wont really win any serious 1v1's but fang spam is decent mid-range untankable dps support
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Champion
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Re: Complete Starter's Guide to Infantry: EOL/RPG

Post by Champion » Thu Aug 16, 2012 6:30 pm

wait. who the fuck is elru? rofl. another nerd I've made upset because I stomp them? sounds like it.

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Re: Complete Starter's Guide to Infantry: EOL/RPG

Post by BOSNIA » Fri Jun 13, 2014 11:34 am

tyvm

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ayb
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Re: Complete Starter's Guide to Infantry: EOL/RPG

Post by ayb » Sun Apr 12, 2015 9:36 am

mpac build for people who couldn't search and find it in the other thread :/
ayb wrote:deserves its own post:

for all the idiots out there playing 1-weapon mpac, y not play a proper mpac?

1. big gun of your choice
2. (apmk2)
3. ppk
4. cr iv
5. trimag
6. 4b tactical
7. combat sword
(8. nova pack)
(9. bullet mines, schrap mines)


HOLY SHIT EVEN ON MY CAPTAIN AND I GOT HIT ONCE BY ANYTHING I WOULD NOT BE ABLE TO ENGAGE THAT MPAC. protip mpacs can wear [art] part cara to truly dominate the niggers up close. WHY DOES MPAC GET TRIMAGGGGGGGG FUCKUBURNT

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^^a half-assed setup close to what i would use^^
swap out for a gen/armor of your choice, and sup filts if you're not broke like me

I WOULD USE GRENADES AND REP CHARGE TOO JUST BECAUSE
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