y0 axidus here's an idea for ctf(x)

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ayb
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y0 axidus here's an idea for ctf(x)

Post by ayb » Thu Apr 12, 2012 8:16 am

here's a list of all the weapons that turn off generators (stop recharge):

- haywire grenade
- emp grenade
- emp mine
- electron beamer
- proton beamer
- zap glove
- DA ASSAULT SHOTGUNS


WOWOW THAT LIST IS LIKE, ALL SCIOP HIGH-TECH EXPENSIVE EMP SHIT

so why not remove shotguns from that list? it seems so weird why it would be there. it's as if yankee played tp 15 yrs ago and decided to make sg's stealthgodly since that's the only weapon he could ever aim/use. or start adding more shit to that list, like the white shotgun, or ar's, etc.

just remove the recharge stun from shotguns
and you can probably buff them back to 8/derp. (no dont do this)

protip: acw kills ssc pf/kev (or pf/drop) in 4-5 point blank bursts, or 1 burst if they're drained. lololol and shotgun drains 400 per blast soo i decay man axidus man 10 years of worthless unfixed imbalances. protip: sg bursts faster than trips, drains more too

tl;dr:
pro dev move 1: change some of the overused weapons to ctful settings
pro dev move 2: removing(or max 1) repulsors, mines and pack/board from ctf. oh shit instant skill zone.

p.s. axidus best dev ever amirite

edit: 1-->2 pro dev moves
Last edited by ayb on Thu Apr 12, 2012 1:17 pm, edited 1 time in total.
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feigned
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Re: y0 axidus here's an idea for ctf(x)

Post by feigned » Thu Apr 12, 2012 1:15 pm

crazychinaman wrote:here's a list of all the weapons that turn off generators (stop recharge):

blahblah

could not give less shits about this
pro dev move 1: removing(or max 1) repulsors, mines and pack/board from ctf. oh shit instant skill zone.

do not want. all dose things relevant to ctf gameplay (maybe not mines). stop judging gameplay on a zone based on wut u see when people street rape.

Jake
Posts: 68
Joined: Tue Mar 13, 2012 10:10 pm

Re: y0 axidus here's an idea for ctf(x)

Post by Jake » Thu Apr 12, 2012 2:04 pm

I have a few good ideas for this zone.

1) Take it down
2) Delete it

Pretty much the only two good ideas I can think of for a zone this bad, I'll get back to you all.

RDX
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Joined: Sat Feb 12, 2011 8:53 pm

Re: y0 axidus here's an idea for ctf(x)

Post by RDX » Thu Apr 12, 2012 2:24 pm

If you start fixing all the things that are imbalanced with CTFX, you wind up with...
Spoiler:
Eol


Just throwing that out there.

Shadeaux
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Joined: Wed Apr 11, 2012 7:29 pm

Re: y0 axidus here's an idea for ctf(x)

Post by Shadeaux » Thu Apr 12, 2012 2:46 pm

ctful settings yeee

b2u.
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Re: y0 axidus here's an idea for ctf(x)

Post by b2u. » Sat Apr 21, 2012 1:25 pm

Shadeaux wrote:ctful settings yeee

ChrisP
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Re: y0 axidus here's an idea for ctf(x)

Post by ChrisP » Sat Apr 21, 2012 7:50 pm

medics should be able to suck teammates dicks

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warmageddon
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Re: y0 axidus here's an idea for ctf(x)

Post by warmageddon » Sat Apr 21, 2012 8:33 pm

ChrisP wrote:medics should be able to suck teammates dicks


lol noob

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