Rotation time

Discuss anything Skirmish and league related.

Which map?

Poll ended at Mon Nov 05, 2012 7:50 pm

Triton badlands
2
22%
Mech
2
22%
Serunac heights (won't be up long though)
0
No votes
Outpost delta
0
No votes
Crimson valley/pleasant valley
5
56%
 
Total votes: 9

Mizzouse
Programmers
Posts: 98
Joined: Thu Sep 06, 2012 9:58 pm

Rotation time

Post by Mizzouse » Wed Oct 31, 2012 7:50 pm

What would you like to see next. Keep in mind the population we have right now.

Burnt
Zone Developers
Posts: 1384
Joined: Fri Jan 21, 2011 9:31 am

Re: Rotation time

Post by Burnt » Thu Nov 01, 2012 12:17 am

boarding action
There is a place where the losers win
A port of call for desperate men
It is known by many names
We come and go but it remains
Nobody cares, nobody cries
if you're scared or if you die
That's the way it goes
You should know...

User avatar
Skear
Zone Developers
Posts: 167
Joined: Mon Jan 31, 2011 7:48 pm

Re: Rotation time

Post by Skear » Fri Nov 02, 2012 11:28 am

Would help if you had photos of them.

Mizzouse
Programmers
Posts: 98
Joined: Thu Sep 06, 2012 9:58 pm

Re: Rotation time

Post by Mizzouse » Sun Nov 04, 2012 12:03 am

Triton badlands
Image

Serunac Heights
Image

Mech
Image

Pleasant Valley
Image

User avatar
Skear
Zone Developers
Posts: 167
Joined: Mon Jan 31, 2011 7:48 pm

Re: Rotation time

Post by Skear » Sun Nov 04, 2012 12:15 am

pleasant valley

Burnt
Zone Developers
Posts: 1384
Joined: Fri Jan 21, 2011 9:31 am

Re: Rotation time

Post by Burnt » Sun Nov 04, 2012 12:18 am

That shit is way too large. Boarding Action would be population suited.
There is a place where the losers win
A port of call for desperate men
It is known by many names
We come and go but it remains
Nobody cares, nobody cries
if you're scared or if you die
That's the way it goes
You should know...

User avatar
Noire
Posts: 95
Joined: Thu Nov 17, 2011 11:55 pm

Re: Rotation time

Post by Noire » Sun Nov 04, 2012 2:56 pm

Pleasant Valley never ends up feeling like a large map, though. The flags are all pretty easy to capture quickly and everyone plays in the middle of the map anyway.
Image

User avatar
Skear
Zone Developers
Posts: 167
Joined: Mon Jan 31, 2011 7:48 pm

Re: Rotation time

Post by Skear » Sun Nov 04, 2012 11:06 pm

pic of boarding action?

Mizzouse
Programmers
Posts: 98
Joined: Thu Sep 06, 2012 9:58 pm

Re: Rotation time

Post by Mizzouse » Wed Nov 07, 2012 11:14 pm

boarding action is the hardcorps zone

m.X.c
Posts: 6
Joined: Sun Mar 17, 2013 1:21 pm

Re: Rotation time

Post by m.X.c » Sun Mar 17, 2013 1:32 pm

MECH!

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