Infantry Online
http://www.freeinfantry.com/forum/

TODO
http://www.freeinfantry.com/forum/viewtopic.php?f=33&t=2378
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Author:  a red pillow [ Wed Feb 06, 2013 3:58 am ]
Post subject:  Re: TODO

Yessss! Homing missiles! This is what i'm talking about!!!

Author:  Germany [ Wed Feb 06, 2013 5:33 am ]
Post subject:  Re: TODO

TODO: Uninstall

Author:  Mizzouse [ Wed Feb 06, 2013 4:44 pm ]
Post subject:  Re: TODO

TODO: hack germany and the player.

Author:  ayb [ Thu Feb 07, 2013 8:36 am ]
Post subject:  Re: TODO

deadkon you didn't reply to my post in that other thread qqq

and i really hope MOBA zone isn't just gonna turn out to be AD CARRY ZONE

Author:  ChrisP [ Fri Feb 08, 2013 9:56 am ]
Post subject:  Re: TODO

i'm quite amazed at your ability

Author:  ayb [ Sun Feb 10, 2013 10:27 am ]
Post subject:  Re: TODO

The unfortunate fact nearly everything in an infantry MoBA zone will be a skillshot, will really make the game -not a moba-.

1. how to cs properly when everything you shoot is a skillshot without overextending yourself?
-no cs'ing=no laning games; no moba

2. honestly, some people dont want to play lux, and prefer to play some good old fashioned ryze or annie. all of which can't even chain skills properly in infantry?!?!

3. if everyone's skillshots are dodgable (like sivir or cait q), then how will you guys make undodgable skillshots work? like LuxR? pre-fire won't help you dodge, since they can just follow you with their mouse during the "cast time" -- traditionally you can't rotate or re-adjust aim once youve committed; how to do this in inf without extremely clunky scripting?

4. how can i shoot skillshots behind me if my rotation time is limited? or shoot two shots 180d from each other without a huge pause? kiting becomes a silly BP fest where BP = FP?

Author:  ayb [ Tue Feb 12, 2013 8:57 am ]
Post subject:  Re: TODO

creep score = money

money = game defining

like
i saved up for a

bf sword

vs your

vamp scepter/half a zerker boots


or i finished bt when you're still on dorans and stuff

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